The idea
Kinematics is calculus with physical meaning. Differentiating position gives velocity, and velocity gives acceleration. Integrating goes the other way. Most of the module is choosing which direction to go.
Differentiation rules
| Rule | Formula | Example |
|---|---|---|
| Power | ||
| Product | ||
| Quotient | ||
| Chain |
Integration
The reverse of differentiation, and the area under a curve.
- Indefinite (no limits): always add , then find from a known condition, like the starting velocity.
- Definite (limits): no . .
Separating the differential is how every kinematics formula is built:
Techniques you’ll meet: substitution (), by parts () and partial fractions.
Worked example
A robot arm joint has angular acceleration rad/s², starting at rad/s and . Find and at s.
Answer
→ rad/s → rad The starting values become the lower limits, so no is needed.
Which way to go?
| You’re given | Do |
|---|---|
| or | Differentiate for and |
| or | Integrate, using the starting values |
| as a function of position | Use (or ) |
| Constant | Use the constant-acceleration equations (Rectilinear motion) |
Check yourself
1. . What's ?
, so m/s², constant.
2. m/s and m. Find .
, so m.