The idea
The simplest motion: a particle moving along a straight line. Everything is one-dimensional, so position, velocity and acceleration are just numbers with signs. It’s the template for everything that follows, from curves to rotating bodies.
The definitions
| Quantity | Definition | Note |
|---|---|---|
| Position | Distance from a fixed origin, with a sign | |
| Displacement | Change in position | Not the same as distance travelled |
| Velocity | Its sign shows direction | |
| Acceleration | Negative isn’t always “slowing down”: it depends on the sign of |
Distance vs displacement: if something goes forward 5 m and back 1 m, the displacement is 4 m but the distance travelled is 6 m. Find where (where it turns round) and add up each leg.
Constant acceleration
Only when is constant:
If changes with time, integrate instead (see Calculus for kinematics).
Worked examples
1. A delivery robot speeds up from 0.5 m/s at a constant 0.8 m/s² for 3 s. Final speed and distance?
Answer
m/s m Check: → ✓
2. A slider’s position is m. When does it stop, and how far does it travel in the first 3 s?
Answer
, so it stops at t = 1 s and t = 2 s. , which is zero at 1.5 s. , , , m. Distance 11 m, but the displacement is only 9 m.
Common mistakes
- Using the constant-acceleration equations when depends on .
- Giving displacement when the question asks for distance.
- Dropping signs: pick a positive direction and stick to it.
Check yourself
1. A cart moving at 3 m/s brakes at a constant 1.5 m/s². Stopping distance?
→ m.