The idea

The simplest motion: a particle moving along a straight line. Everything is one-dimensional, so position, velocity and acceleration are just numbers with signs. It’s the template for everything that follows, from curves to rotating bodies.

The definitions

QuantityDefinitionNote
Position Distance from a fixed origin, with a sign
Displacement Change in positionNot the same as distance travelled
Velocity Its sign shows direction
Acceleration Negative isn’t always “slowing down”: it depends on the sign of

Distance vs displacement: if something goes forward 5 m and back 1 m, the displacement is 4 m but the distance travelled is 6 m. Find where (where it turns round) and add up each leg.

Constant acceleration

Only when is constant:

If changes with time, integrate instead (see Calculus for kinematics).

Worked examples

1. A delivery robot speeds up from 0.5 m/s at a constant 0.8 m/s² for 3 s. Final speed and distance?

2. A slider’s position is m. When does it stop, and how far does it travel in the first 3 s?

Common mistakes

  • Using the constant-acceleration equations when depends on .
  • Giving displacement when the question asks for distance.
  • Dropping signs: pick a positive direction and stick to it.

Check yourself