The idea

A vector has a size and a direction: position, velocity, force. Mechanics is full of them, and two ways of multiplying them do most of the work: the dot product (how much of one points along the other) and the cross product (turning effect, like a moment).

Dot product and cross product

Writing vectors

  • Components: , where are unit vectors along x, y, z.
  • Magnitude:
  • Direction (2D): . Check the quadrant.
  • Unit vector: , length 1.
  • Add, subtract and scale component by component.

Dot product (gives a number)

  • Use it to find the angle between two vectors.
  • Perpendicular vectors have .
  • The component of a along b is . That’s how you resolve a force along a direction.

Cross product (gives a vector)

  • The result is perpendicular to both, with direction from the right-hand rule.
  • Order matters: .
  • Main use: the moment of a force, , with first.

Worked example

, . Find , the angle between them, and .

Common mistakes

  • Forgetting the minus sign on the term of the cross product.
  • Swapping the order in , which flips the moment’s direction.
  • Using degrees mode when the question is in radians, or the other way round.

Check yourself