The idea

On a curved path, velocity and acceleration become vectors. The velocity always points along the path (tangent to it). The acceleration generally doesn’t, because it’s doing two jobs: changing the speed and changing the direction.

Position, velocity and acceleration as vectors

In x–y components: Magnitudes come from Pythagoras, e.g. .

Averages: uses the straight-line displacement, not the distance along the curve.

Circular motion

For a point moving round a circle of radius (angle in radians):

Velocity and acceleration of a point on a circle

  • Tangential changes the speed.
  • Normal , pointing to the centre, changes the direction. Even at constant speed, .
  • Angular versions of the constant-acceleration equations:

Conversions: 1 rev = rad · rpm × = rad/s

Worked examples

1. A particle’s position is m. Find its speed and acceleration at s.

2. A robot wheel of radius 0.25 m spins at 12 rad/s and is speeding up at 5 rad/s². Find the speed and acceleration of a point on its rim.

Common mistakes

  • Using degrees in or . They only work in radians.
  • Forgetting when the speed is constant.
  • Using distance instead of displacement for average velocity.

Check yourself